The models, textures, and animations that I make, are suitable for video games, video, special effects, webpages, and whatever else you can imagine, but I specialize in low polygon models for video games. I can model in a number of different 3d art programs including 3dsmax and blender and can prepare 2d and 3d models in Rhinoceros according to exact blueprints or even produce blueprints in Rhinoceros for you that can be printed as a PDF or in Adobe Illustrator Format to scale. The figure models here are a bit dated because they were prepared for the half-life engine. These samples are in no particular order.